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The Communiqué News
Thanks to The Fabricant and World of Women for making this event so special and bringing nothing but good vibes to the metaverse fashion world.

Swati Bhat

Let’s take a collective breath and take a recap of the best metaverse fashion event of 2022. After a week of meeting so many game-changing players in the space, we will also share some of our thoughts on the future of digital fashion through the lens of virtual events.


Digital avatars from around the world

The three-day event represented all walks of life, with thousands of attendees worldwide jumping into Decentraland throughout the week. From dancing to runway walking, we saw designers, builders, artists, and fashion enthusiasts come together to share ideas and learn from each other in a budding fashion tech industry.


Our Twitter design contest, led by the Fabricant, got 100+ participants. We received some impressive entries that exceeded our expectations, so it was tough to pick a winner. Congratulations to K3, Supernina, and SUNO on some magazine-worthy photos and outfits.


The Fabricant x World Women takeover metaverse fashion

Shout out to The Fabricant and World of Women teams, particularly special guests like Anna Dart and Adriana Hoppenbrouwer-Pereira of the Fabricant, Christine Theriot of BFF, and Diani-Luk Y. of World of Women for making the event so memorable.


The Fabricant is working on so many fascinating projects, it’s hard to keep up. And World of Women just keep bringing amazing campaigns and utility for their community.


Virtual events like the WoW Fashion event present countless new opportunities for industry leaders to connect without having to be in a physical location. Plus, attendees who want to hear from speakers and share ideas may not have the availability or resources to meet in person.


At RLTY, we understand how digital landscapes allow us to collaborate and form deeper relationships in places never possible before. With a more diverse range of people to connect with, events like last week offer more interesting and enriching conversations than one-way live streams on social media or webinar calls on Zoom.


A reflection of Synth Ave, the Fashion Metaverse HQ

Synth Ave wasn’t built in a day. RLTY worked around the clock to create a virtual experience worth remembering. The colossal fashion metaverse headquarters included pop-up shops from leading digital fashion brands and a massive screen for in-depth conversations and panel discussions.


We see fashion brands using the metaverse to connect with their community and prospective buyers. By creating virtual spaces for community members to interact with each other, brands can use interactive and dynamic virtual reality experiences to:


  • Build hype on upcoming drops

  • Sneak preview releases

  • Connect and get feedback from customers

  • Showcase past work

  • Network and socialize

  • Offer rewards, discounts, and incentives

The Future of the Fashion Metaverse

As we touched on above, this week got us thinking about the future of fashion technology and the role of the metaverse in growing fashion across the world.


Sure, Decentraland has its limitations. And the technology has a long way to go before it rivals online shopping experiences from big retailers like Amazon.


With that said, thousands of participants were eager to try out something new. Even without the perfect user experience, thousands of people stuck around and were patient enough to try and make it work. And we think that is significant in the broader perspective of adopting new technologies like the open metaverse.


If users are willing to bear with the cumulative beta version of metaverse technology, we can only imagine what mass adoption might look like as platforms constantly improve their UX/UI.


The fashion world has been quick to adopt web3 as a way to engage more creatively with consumers. And we at RLTY think they (as an industry) will benefit greatly from that foresight in the coming years.



One innovation that brands, retailers and consumers can hardly ignore is the metaverse, a virtual reality space where users can interact with a computer-generated environment and each other. More and more brands and retailers have discovered the metaverse for themselves and are trying to attract their customers not only offline and online, but also in the virtual space. But how exactly do they benefit from it and how is the metaverse received and perceived? Two new studies are dedicated to this topic.


Pritish Bagdi


The study “Total Immersion: How immersive experiences and the metaverse benefit customer experience and operations” by the Capgemini Research Institute examined the extent to which immersive experiences and the metaverse improve the customer experience and operations. It surveyed 8,000 consumers 18 years or older in twelve countries in Europe, North America and Asia-Pacific in July and August 2022 about their AR/VR and other mobile/web-based immersive applications, including the metaverse.

The Institute also surveyed 1,000 companies from the consumer goods, retail, discrete manufacturing, life sciences, media, telecommunications, banking and insurance sectors to find out how companies are using these immersive technologies for their internal operations. This was supplemented by in-depth interviews with executives and technology partners in the field, as well as a social listening study that used Google search analysis, social media analysis, sentiment analysis and emotion.

“The findings suggest that the much-touted immersive technologies have great potential that businesses can harness,” sums up the study.

This was also the conclusion of a joint metaverse survey by market research institute Sinus and KPMG among more than 2,000 German citizens between the ages of 14 and 39. “For retailers and service providers of certain product groups and offers, the virtual world of the metaverse can represent a central sales market in which they can reach younger target groups,” they concluded.


Companies value immersive experiences

The Capgemini study found that companies expect immersive experiences to become important not only for interacting with customers, but also for improving the work experience of their employees. 70 percent believe that immersive experiences and the metaverse will be important applications to differentiate themselves in the marketplace, especially in terms of the customer journey.

Two-thirds of the companies surveyed (66 per cent) have already developed a roadmap for immersive experiences for the next one to two years. Fifteen percent plan to establish an initial presence in the metaverse within a year, and 45 percent believe it will be mainstream within three years. However, many companies are currently still taking a cautious approach.

“We are starting to see a more sophisticated approach from companies to designing immersive experiences and specifically the metaverse. The initial interest in the metaverse was driven by investment from the big tech players. This did not adequately address the real challenges of accessibility, security, interoperability and privacy, among others. Companies are now working hard on this,” commented Sargon Korkis, head of digital experience services at Capgemini Germany, in a statement.


Metaverse challenges for companies

In addition to external factors such as immature technology or a lack of connectivity infrastructure, there are also a number of internal challenges for companies to meet and expand consumer demand. “In particular, there is a lack of strategic planning: 40 percent of companies still see immersive experience initiatives as one-off projects, not as the first step in a series of continuous improvements. Nearly two-thirds (62 percent) of companies say there is no management commitment to immersive experiences, and more than half (56 percent) have no clear roadmap for adopting such technology," finds the Capgemini study.

The interviews conducted as part of the study revealed that companies have already successfully implemented various initiatives internally, using immersive experiences and the metaverse, such as digital prototyping in the automotive industry with VR design and construction testing, training medical professionals in surgery and planning retail spaces. In the latter case, the virtual viewing of a space allows the design team to plan a store without having to physically be on site.


Consumers are “fascinated” by the metaverse

More than three fourths (77 percent) of consumers surveyed by Capgemini expect immersive experiences to influence the way they interact with people, brands and services. At 4 percent, only a small group of them are already metaverse-literate - about 380 respondents in this study. However, three quarters of them said they currently used the metaverse and would continue to do so.

The study showed that consumers are generally “fascinated” by the possibilities of immersive experiences. They are most interested in using the metaverse as a place to interact with family and friends (43 percent) and colleagues (39 percent). The brands they would most like to interact with in the metaverse include retailers (78 percent) and consumer goods companies (77 percent). “This shows that consumers particularly want to improve their shopping experience for products with high experiential value, such as cars, furniture and household electronics,” states the study.


Metaverse shopping is “conceivable”

According to the KPMG study, about 50 percent of respondents are willing to buy physical products in the digital world: 61 percent could imagine buying clothes or shoes and 50 percent cosmetics, drugstore items or DIY supplies. 43 percent would be willing to buy groceries in the virtual world.

“The survey results show that both well-known and new brands have the chance to establish themselves in the metaverse. Well-known brands have the advantage of a leap of faith. According to data, two-thirds of the respondents pay particular attention to reputable offers in the metaverse. New brands, on the other hand, can specialise in digital and unique products. More than half of the respondents estimate that they can own very unusual products in the metaverse compared to in reality,” explains Stephan Fetsch, partner and head of retail at KPMG, in a statement.

However, there is a gap between actual consumer spending and interest in the metaverse: Nearly 80 percent of respondents spent money on online purchases last year, but less than half can currently imagine shopping in the metaverse. This holds great potential for retailers.

“Against the background of the increasing popularity of the metaverse, this difference of more than 30 percentage points holds enormous potential for retailers in goods and services in the metaverse - always provided that they reach the appropriate target groups. According to the hypothesis that every euro can only be spent once, the question arises here: will consumers leave it in the online world or in the metaverse in the future?", asks Colette Lala, sector manager retail at KPMG.


Challenges for consumers

As curious as consumers are about the metaverse, their enthusiasm may be dampened by concerns about the technology: they are especially concerned about harassment, personal safety and privacy. This was the finding of a Capgemini social media analysis of more than 180,000 online conversations.

“For the metaverse, as a network of virtual worlds, security and ethical issues are important in creating a sense of community, which is critical for widespread adoption. Whether the applications are for customers or employees, companies need to address these concerns before creating their virtual spaces. They should also find a way to moderate these spaces while balancing privacy and security concerns. Therefore, they need to understand the metaverse today to avoid being left behind later,” concludes Korkis.


This year saw an overabundance of digital and metaverse-based events designed to both inform on and accelerate the adoption of digitalisation in the fashion industry and beyond.


Swati Bhat

While some took to already established virtual world platforms, others developed their own world to display exhibits, digital designs or presentations that also came in the form of panel discussions. FashionUnited has compiled a list of the top fashion events that took place this year, with information on everything you need to know about them and what possibilities there are to look out for next year.


Feb & Sept: Digital Fashion Week NYC

B2B event Digital Fashion Week NYC took place both in February and September this year, continuing on its mission to become a digital complement to ongoing fashion weeks. For the most recent iteration, its format mirrored that of a trade event, with an exhibition floor that led out to a screening room, where longer panel discussions, films and informative talks took place. A series of fashion animations by designers around the world kicked off the event, followed by a number of speaker presentations, networking events and a fashion show, each of which contributed to the company’s attempt to form a 360 view of the industry.

Since its inception in February 2021, the group behind the event has seen tremendous growth, its founder and director Clare Tattersall said, with key brands “lining up” to talk to the independent designers that have worked with the team.

“We are creating possibilities and conversations about the entire digitalisation of fashion,” she added. “Our idea is to create immersive experiences where you can really experience fashion. I think the fashion buying public want something new. They want to be engaged in different, meaningful ways. We want to provide all these different methods of interacting with fashion for the betterment of the fashion industry.”

Tattersall’s emphasis on independent designers stems from her belief that these creators have a key place in the future of fashion, with the event itself designed to further drive the upheaval of traditional hierarchies. Each element of the event further accentuated the need to democratise digital fashion and the industry around it, allowing, for example, anyone who was interested in speaking to apply for slots in the schedule, resulting in a broad mix of participants.

WILL IT BE RETURNING NEXT YEAR?

Yes! And in even more ways. Speaking to FashionUnited Tattersall said the company is currently preparing for its expansion into Europe, including further iterations of the event during London Fashion Week and, potentially, Milan and Paris Fashion Weeks. Each of the events will differ per city in order to fully reflect their relationships with fashion.

On Digital Fashion Week’s future, Tattersall said: “Our hope is to create collaborations, provide opportunities for innovators and bring them together. This will very much vary as we move through each season. We don’t want people to know what to expect and we are constantly looking to improve everything we do.” The event’s New York edition is currently set to take place from February 9 to 14, 2023.


Feb: Metaverse Fashion Week by Everyrealm

Everyrealm, an investor and developer of metaverse solutions, hosted its own take on Metaverse Fashion Week alongside digital wearable designer Blueberry and physical fashion designer Jonathan Simkhai. Coinciding with New York Fashion Week, the invite-only event took place in open world platform Second Life and provided a digital take on Simhkai’s autumn/winter 2022 collection a day prior to his in-person NYFW show.

Digital wearables presented on the runway were direct transformations of real life garments, created through the utilisation of digital design software and video gaming technology. Each of the items could be worn by avatars in the metaverse or in photos shared online.

Speaking on the event, Simkhai said in a release at the time: “Expanding our collection into the metaverse was a natural extension, but it was critical that the experience remain true to the digital world we were entering without diminishing the brand’s integrity.”

WILL IT BE RETURNING NEXT YEAR?

While it is currently unclear whether Everyrealm’s Metaverse Fashion Week, or a different iteration of the event, will be making a return next year, a spokesperson for the tech company said it was currently focused on its activation and project The Row, which it presented at Art Basel.

The initiative, as stated on its dedicated website, is a members-only metaverse real estate development platform, where artists that hold an Architectural Design NFT are able to interact and design within various digital spaces. While the first Row District is currently available in world-building platform Mona, future districts are expected to debut in other metaverses over time.


Mar: Crypto Fashion Week

Held between March 18 and 22, 2022, the second edition of Crypto Fashion Week took place, once again organised and produced with cryptomedia company Universe Contemporary. Following the theme ‘Be like water’, the event centred around the avant-garde, with an array of independent designers and digital-first brands at the forefront of its schedule.

DressX partnered with a handful of digital-centric and physical designers, including the likes of Roksanda, Shayli Harrison and Yimeng Yu, on NFTs that were sold via an auction. While Roksanda’s looks were sported by newly unveiled avatars Leanne 8.1 and Catty 8.1, in a collaboration with the Institute of Digital Fashion, Rebecca Minkoff dropped her second NFT collection which included the transformation of the brand’s signature ‘Morning After Bag’. Panel discussions and talks were held within a below sea level landscape, where avatars of panellists spoke on topics such as augmented reality (AR), sustainability, Web3 platforms and identity.

The makers of Crypto Fashion Week were behind the creation of the Meta Gala, an event that took place in September 2021, simultaneous to the Met Gala. In contrast to the real-life occasion, virtual influencers and designers of NFT outfits were invited to attend the digital event, to show off looks that could then be purchased in a Web3-based auction. Designers and fashion houses that presented looks on the white carpet included The Fabricant, Tribute Band, Reo and Karl Lagerfeld, which had gifted virtual influencer Lil Miquela a digital suit from its Karl by Karl collection.

WILL IT BE RETURNING NEXT YEAR?

It is currently unclear if CFW will be making a return next year. The Instagram account of the event’s initial producer, Universe Contemporary, has not been active since March 2022, while the official CFW account has also not posted since April.

While a Metagala 22 concept preview was unveiled during Miami Art Week on December 3, by the same organisers of CFW, it is not yet clear whether Meta Gala or CFW will be returning in the same form next year. Digital design house Injury did tease that it would be offering up a 2023 fashion collection showcase during Metagala 22, on its website. Additionally, a Telegram account for the events referenced ‘CFW 23’ in its description, possibly confirming its comeback.


Mar: Decentraland’s Metaverse Fashion Week

Arguably one of the most hyped metaverse events of this year, Decentraland’s Metaverse Fashion Week (MVFW) saw 108,000 unique attendees visit over the five days it was held, from March 24 to 27. The event featured everything from virtual store openings to a jam-packed fashion show schedule and afterparties hosted by celebrity stars.

Decentraland boasted a strong brand line up, with many international labels using the event to make their metaverse debuts. While Selfridges opened a digital iteration of its department store, other brands partnered with Web3 tech firms to open stores in various ‘districts’ of the virtual world. Puma and Perry Ellis launched pop-ups in Rarible’s New York-inspired Fresh Drip Zone, DKNY and Casablanca opened stores in Boson Protocol’s digital mall and Etro and Dolce & Gabbana unveiled locations in UNXD’s Luxury Fashion District.

According to the platform’s final figures, 7,065 wearable were sold from different designers and brands during the course of the five days, 165,861 free wearables were minted, while 76,757 dollars worth of wearables were sold in total.

WILL IT BE RETURNING NEXT YEAR?

Yes! MVFW has announced the dates for its next event to be March 28 to 31, 2023. More information on the upcoming event


Jul: Meta Festival by Dept

Hailed the “first 24-hour” metaverse event, Meta Festival took place over the course of June 28. The event was set in Metapolis, a virtual world developed by digital agency Dept and metaverse company Journee, which featured areas like a ‘live’ stage for panel discussions and four discovery areas that covered varying topics. In total, 123 speakers took part in the event, and were either dotted around the eccentric map or were hosted in presentations on the main stage, all of which users could view by controlling a personalised avatar around the space. Participants included individuals from the likes of Calvin Klein and H&M, as well as Coca-Cola, Epic Games and Netflix.

Over its 24 hours, the event saw 6,500 attendees from 109 countries, covering three separate time zones. Its reach amounted to 8.2 million people, helping Dept achieve its goal of expanding the brand and increasing its database.

Kristin Conin, head of US marketing at Dept, told FashionUnited: “The feedback was very positive. At the time, there weren’t a lot of events in the metaverse that also felt accessible, so I think we had the benefit of timing. Given it’s a topic so many brands are trying to figure out and understand, we tried to cast as wide a net as possible. We aimed to lean the event more towards brands, but anytime you’re talking about especially crypto, there’s an audience that comes along with that which is probably a little more consumer based.”

Conin noted that while there were some unanticipated connectivity issues, largely due to too many people attempting to connect to the server, the team’s emphasis on user experience really shone through, resulting in a simple-to-use platform. She added that participants weren’t selected solely from Dept’s client base, but from a wider reach of individuals, brands and companies that had an interesting input into the world of digital fashion and Web3 development.

WILL IT BE RETURNING NEXT YEAR?

Unfortunately, it has not yet been decided if the Meta Festival, or a version of it, will take place next year. Its operator Dept is, however, focused on the development of initiatives that further integrate metaverse and Web3 strategies into its business, in a bid to amplify the topics for both its client brands and its own staff.

Speaking to FashionUnited, Dept’s director of technology, Isabel Perry, said that while the company couldn’t confirm if it would do a Meta Festival next year, it would be running a number of other events that focus on the aspects of community and immersion within different platforms, like Discord and Twitch.

Perry added: “We’re really interested in ticketing and in the token gate community [utilising NFTs and crypto for exclusive access to events and content], so we’re thinking about these things for our next event. How do you create that sense of community? How do you encourage people to meet one another? How do you start applying these technologies? From a marketing perspective, these kinds of events can reach people in a way that is more impactful, can drive brand engagement and can connect with more people in a way you are not able to do in physical spaces.”


Aug: Metaverse Fashion Event by Style.me

3D fashion tech company Style.me partnered with metaverse developer XRSpace and Chinese fashion marketplace CLA Fashion Platform on an event that ran over the course of a month, from July 28 to August 31. The group hosted an immersive space within Goxr, XRSpace’s digital world platform, that allowed users to manoeuvre personalised avatars to view runway shows, virtually try-on digital products and take part in industry talks and panels.

Next to shows by CLA, in which the brand displayed digital collections of ‘next-gen’ designers, the event also featured eight talks by industry professionals in China. Topics ranged from introductory pieces on digital fashion and tech to subjects that had less of a focus on digitalisation, such as costume or board game design. Talks could be viewed within a presentation room, where visitors were able to seat their avatars to watch and interact with speakers.

In the release, Style.Me’s president, Rufus Parkinson, said: “From day one, Style.Me’s goal has been to enable consumers to visualise and interact with fashion in the digital space. This partnership allows brands and designers to take that first step into the metaverse and engage with new audiences across these virtual worlds.”

In terms of response, COO for CLA Fashion Platform Dida Lin told FashionUnited that the trio were met with positivity, as participants expressed their enthusiasm for seeing a metaverse runway for the first time. Lin went on to say: “Participants commented that they had learnt a lot because of all the lectures we also had, on ‘digital fashion’, NFTs and tech talks.”

WILL IT BE RETURNING NEXT YEAR?

While all of the company’s have not yet confirmed if another event will take place, a press release by Style.me and XRSpace stated that Metaverse Fashion Event was the first of many phygital experiences that will take place under their partnership, each with the goal of bringing increased utility for digital fashion.

For CLA Fashion Platform, this entry into the metaverse will also not be its first. Dida Lin, COO for the marketplace, told FashionUnited: “We are planning to work out a virtual fashion show next year, to break the fashion boundaries of countries and make more people aware of what CLA and our partners are doing for this tech industry.”


Sept: World of Women Fest

Over the course of three days, from September 20 to 22, World of Women Fest took to Decentraland to present a range of festivities, from dancing events to runways. The occasion was developed by metaverse event company RLTY, alongside digital fashion house The Fabricant and female-run NFT community World of Women (WoW). A press release by RLTY said the event aimed to virtually connect industry leaders, enable collaboration and enrich conversations through a new environment.

The defining part of the event was the launch of fashion metaverse headquarters, Synth Avenue, where pop-up shops by digital fashion brands and large screens for panel discussions were located in a space mirroring New York’s Fifth Avenue. As part of the event, WoW and The Fabricant also teamed up on a 27-piece digital collection that centred around bringing women into the metaverse. Each of the looks, available to purchase as NFTs on OpenSea or using Decentraland’s Mana currency, could be viewed in rotating dispensers within the virtual retail space. Brands such as Adidas, Puma and Under Armour, as well as 20 material designers, also took part in the occasion.

In an attempt to enhance exclusivity, event panellists, designers and WoW members were each given access to a VIP area, while WoW also launched a limited number of crypto purses, including a ‘Supernova purse’. According to a press release, thousands of participants descended on the event, sometimes causing glitches in the server, however, RLTY noted that customers proved to be patient in order to take part. The firm added: “If users are willing to bear with the cumulative beta version of metaverse technology, we can only imagine what mass adoption might look like as platforms constantly improve their UX.”

Over its three days, the event was attended by an average of 150 users each day, with peaks during day two, when there were panel discussions by The Fabricant and Anna Dart, and day three for the closing party.

WILL IT BE RETURNING NEXT YEAR?

While RLTY was not currently able to outline what plans were coming next year, it did confirm that similar events were on the horizon, with a spokesperson for the company stating there was “a lot to share soon”.


Nov: Metaverse Fashion Summit

Like similar counterparts, the Metaverse Fashion Summit was laid out in a format reminiscent of physical trade shows, in a virtual space that held an exhibition floor, speaker venue and press room. The three-day event, which was hosted by metaverse developer firm Mext alongside the Metaverse Fashion Council, a Decentralised Autonomous Organisation (DAO), spanned from November 28 to 30, with a panel schedule that ran over the course of around five hours each day.

The summit could be viewed in several Mext-built metaverse platforms along with an array of real world locations, including Tokyo, Delhi, Dubai, Paris, London and New York. It also boasted a vast schedule of 40 expert-led talks, three ‘round table’ discussions and creative events and presentations that covered alternating areas of the ‘digital fashion’ topic. An additional ‘Demo Day’ also took place one of the days, providing startups, projects and entrepreneurs with a platform to network with angel investors and venture capitalists.

The event’s goal was to bring together leaders of the industry to discuss and develop future policies and standards surrounding metaverse fashion. Topics discussed included ‘phygitalisation’, luxury brands and the inclusion of women in the industry, while participants varied from founders of various metaverse platforms to creative directors of digital fashion brands.

WILL IT BE RETURNING NEXT YEAR?

Yes! Mext will be working with the Metaverse Fashion Council again on a quarterly event, ‘Metaverse Fashion Fest’. Speaking to FashionUnited, Mext CEO Hanène Maupas said the next occasion has been planned for January 12 to 13, 2023, with a meeting having already taken place between the two organisations to discuss the possible agenda.




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