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The Communiqué News

July 05: The merging of the physical and digital worlds has become increasingly evident in the fashion industry, with many brands taking advantage of the strategy in order to more closely appeal to the younger generation of consumers.


Pritish Bagdi

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Boson Protocol has been somewhat of a leader in this type of technology, establishing itself as a blockchain decentralised network that enables the sale of both physical and digital items in fashion. Additionally, its subsidiary, Boson Portal, a customisable marketplace platform for metaverse e-commerce, played a big role in the recently launched Metaverse Fashion Week, aiding brands and advertising agencies in creating digital spaces to sell their products during the event.

The company has also had a hand in the rise of ‘phygital’ activations online and offline, allowing customers to connect with a brand in both worlds through collection drops, interactive environments and immersive experiences.

“Last year, we saw the rise of non-fungible tokens (NFTs) and digital fashion, and what we are seeing this year is the merging of digital and physical fashion,” said Boson Protocol’s co-founder and CEO, Justin Banon. Speaking to FashionUnited, Banon detailed why the phygital trend is something to look out for during the summer of 2022 and where it will take the industry from there.


What is a phygital?

The word ‘phygital’ was coined from the combination of ‘physical’ and ‘digital’, and it refers to just that. While it is often used in reference to the merging of physical and digital strategies for brands, it can also be used to describe wearable items that exist both in the physical world and in an identical digital form, allowing the owner to use the product in real life and in an online space.

Its emergence comes as part of a rise in metaverse-related initiatives by retailers that are looking to cash in on open-world platforms through digitising their real-world products. Many of these items exist as NFTs that can be bought and worn by online avatars while also providing the owner with a physical version of the garment too. Speaking on this rising trend, Banon said: “While last year could be considered the summer of NFTs, we are now seeing this growing trend with fashion and luxury brands where their core business remains with physical items but they are really embracing the digital as well, and combining the two.”

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Boson Portal x Artpool


The reason for the increase in this strategy is likely down to the surge in popularity of gaming and virtual reality among the fashion industry, which has taken an interest in the sector due to Gen Z’s engagement. Banon added: “Everyone gets the real world, everyone understands why people buy luxury items to grow their own personal brand. I think a strong reason why NFTs and digital wearable have grown in the metaverse is because, firstly they cannot be deleted in a few years. If you have got the first handbag that is an NFT from a designer, then in 50 years time, that’s a piece of fashion history – it is not going anywhere.”


Why should brands care?

The biggest advantage for brands to gain out of adopting such a strategy is relevancy, Banon noted. Akin to the way social media has changed the industry, he also believes that the metaverse will have a similar impact. “I have never seen a technology adopted like this before,” he added. “Out of all of these technologies, the metaverse is maybe the biggest of them all. We now have this immersive digital experience where we can have fun and it's social, people can be together.”

The metaverse’s introduction to fashion began with many hesitant brands questioning what the concept actually was, a notion that was quickly reversed by them onboarding digital strategies, through either trials or an initial campaign, in order to get a foothold in this fast moving space. Banon said on this swift adoption: “If you don’t join early and learn and develop the skills, these spaces develop so fast it is very easy to be left behind and have an old-school brand within 12 months.”

A particularly attractive part of this digital integration is the potential to connect with the growing Gen Z customer group, young, digital-savvy individuals specifically looking for such fresh new experiences. “Generation Z didn’t grow up on TV and passive consumption of media,” Banon said, adding that gaming has always been a big part of their lives, making these kinds of experiences extremely important when connecting with them. “That’s what appeals to this audience and a lot of brands have realised that and are gaining an advantage over market share and relevance.”

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Boson Portal x Metaverse Fashion Week


How are brands implementing phygital strategies already?

An important part of implementing a phygital strategy is recognising that there is a need to create differentiation, which is similarly important in the real world. “Everyone starts out as a blank avatar, and as we spend increasing amounts of time in the metaverse, people want to paint on that blank canvas,” Banon noted. “It is that same sort of driver that gets people to point out they are wearing a pair of Balenciaga sneakers, for example, which can be a paired item that they have in both the real and digital worlds.”

He continued: “This blending of physical and digital items is just happening, and it is happening in a gamified, rewarding way. Not just for the sake of technology. It’s making things fun and engaging. That is what’s driving this.”

Over the course of the summer, Banon said that Boson Portal will be doing just that, with different events and activations set to be launched in collaboration with brands and advertising agencies, each linking the digital and the physical. The company, which is currently remodeling its digital space in the open-world platform Decentraland, is preparing to carry out a range of online experiences, including treasure hunts that will allow shoppers to compete in branded games in order to gain access to rare digital items. Activations as such will provide both real life and in-game opportunities to connect with the brand.

Boson Protocol has already worked with a number of brands on phygital launches, including Hogan, which released a series of physical products as redeemable NFTs through its Decentraland-based retail space. The activation took place during the platform’s Metaverse Fashion Week, hosted earlier this year in partnership with Boson Portal, which also worked with the likes of Cider, Ikks and Anrealage on similar launches. Most recently, the company unveiled an exclusive phygital NFT drop in partnership with curator-driven NFT platform, Artpool. A collection of nine phygital items make up the collection, presented alongside an immersive exhibition by renowned multimedia artist, Gianni Lee, hosted in Decentraland.


Where will phygital go in the near future?

This fast moving environment is something that is always under development, however it is very difficult to predict where this onset of NFT mayhem will go in the near future. Despite this, Banon had some ideas on what to expect with the implementation of digital creation, suggesting that it could soon be normal to buy an NFT and get the physical product with it. “With a lot of these NFTs going at a significant price, why wouldn’t you get the physical as well? You can then wear both,” he noted.

“It is likely that a year from now, all of these high end luxury items are going to have this sort of digital or phygital shadow to complement them,” Banon continued, highlighting that this could become the norm due to the increasing need for relevance among younger target groups. In order to help brands adjust to these changes, Boson Portal has set up its Summer of Phygitals platform, created to support those interested in entering into metaverse retail opportunities.

“Now is the time to get involved and experiment, have fun and learn about these experiences that you can have with your customers. There is nothing to be scared of, there are lots of people that can hold your hand,” Banon concluded.


Mumbai (India), July 05: A new report by McKinsey & Company has suggested that the metaverse’s potential economic value could see it generate up to five trillion dollars in impact by 2030.


Swati Bhat

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According to the management consulting firm, digital worlds are quickly becoming the biggest new growth opportunity for a number of industries over the next decade, including e-commerce, which it estimated could have a market impact of up to 2.6 trillion dollars by 2030.

The report said the virtual goods economy, for example, was estimated to contribute nearly 75 percent towards global gaming revenues, with about 79 percent of consumers active in the metaverse to have made a purchase, mostly to enhance their online experience.

Out of products bought, 47 percent of consumers had made in-game purchases, 37 percent bought virtual cosmetic items and 33 percent purchased real-world items.

“Consumer behavior has largely shifted toward adopting digital personas, yet many brands have yet to provide a solution,” noted AnamXR co-founder and CEO, Irene-Marie Seelig, in a statement for the report. “This opens up a whole new revenue model for brands who can supply digital assets like clothing, for example.”

McKinsey said that businesses already leveraging the metaverse “may build lasting competitive advantages”, noting that leaders should be developing a strategic stance by establishing metaverse goals and the role they want to play in it.


Mumbai [India], July 01: We speak to the Indian Designer and Creative Director of Papa Don't Preach, Shubhika Sharma, who displayed a sartorial line in the Metaverse about the highs and lows of such a show.


Swati Bhat

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Fashionistas or not, the universal problem that most of us face is ‘What do I wear today?’ News is that soon you will start sharing this problem with your digital persona. With the emerging tech trend of digital-only clothing, there are people working to address these situations. The Dutch digital-only fashion house, The Fabricant, auctioned and sold the first digital haute couture dress—for cryptocurrency equivalent to $9500. That was in 2019. In the last two years, several fashion brands have embraced the Metaverse and NFT (Non-Fungible Token). In fact, Indian designers—Raghavendra Rathore, Manish Malhotra, Anamika Khanna, Pankaj & Nidhi—have jumped on the bandwagon of launching NFTs. Taking this a step further, Shubhika Sharma, designer and founder of the Mumbai-based label Papa Don’t Preach by Shubhika, displayed the brand’s garments and accessories at India’s first ever Metaverse show—the India-Austria Bilateral Business Council under Women’s Indian Chamber of Commerce & Industry in collaboration with the Women Economic Forum hosted the show at India International Centre, Delhi—in early June. In an interview, Shubhika talks about her debut Metaverse collection, the challenges she faced, and more.


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Metaverse collection came into being and what inspired you?

Shubhika: We started working on this collection seven months ago—when we were launching ‘Nazar Na Lage’, our trans-seasonal festive/couture line. The 3-D process is extensive; we had to send our live garments to the House of Krifin [a luxury production house for the Metaverse] studio in Delhi, where they 3-D scanned each element. Samridhi [Shoor], director and CEO of House of Krifin, was keen that we put up a collection that is Indian yet modern and understandable for international audiences. So, we picked eight of our bestsellers from ‘Nazar Na Lage’ to showcase our signature silhouettes, embroideries, and colours. To my knowledge, we are one of the only designers world-over to have done a Metaverse show for embroidered garments—something our brand is known for. So, it was crucial to get the elements right as we did not want our embroidery to look like prints on fabric, because our USP is handwork and embroidery.


Given you are the first Indian designer to have a digital-only collection, how challenging was it?

Shubhika: Being a first is extremely exciting. Having said that, it comes with a host of disadvantages. Even though we have entered the Metaverse, not everyone can access it without the hardware [Virtual Reality headsets or Augmented Reality glasses], and that is about two years away. In general, India does not have 5G broadband and the Metaverse requires that [currently, their show is on Star Atlas, a custom Metaverse, and it requires a private key access. The show can only be viewed by four to five people at the same time. They are working towards moving it to Decentraland, a browser-based virtual world on which 50 people can view the show at once]. The challenges were—how will people get to consume this show or interact with this. Since we don’t have 5G, any detailing you want to add to the avatar or the garment can take up so much more bandwidth. Also, nothing is complete without our accessories—hand-embroidered jewellery, bags, and shoes. We actually had them all rendered, digitised. But it was a challenge to actually put them on the avatars, and have them move along with the avatars as they walk, as it consumes a lot of bandwidth and time. This is why you see them only on our NFTs. Next, we had access to limited avatars on the roster and had to pick what was readily available. [A few international modelling agencies are creating rosters that might have digital avatars of the biggest names in the modelling world; but this can be very expensive]. So, representation, inclusivity, size—which we are known for—we could not include any of that. Of course, these things will evolve. Having said that, I think we did a close-to-perfect job, if we compare it to other shows happening globally. I am really proud of the team.


India is yet to adopt digital identities. Do you see that as an additional impediment to Metaverse acceptance?

Shubhika: I think not just India; even globally it is a long way off for everyone to have digital identities. However, this is the future for both brands and consumers. Brands can benefit as they will stay connected with their consumers even years after the latter has bought something from them. Now, you can integrate your brand’s website to actually be in places where consumers can take away an experience with their digital IDs, and it is not a disconnect immediately after. Also, it helps in saving our work from being copied, and people knowing which one is an original. I feel things have to evolve. Fashion in India, itself, has only just (as an industry) started being taken seriously [talking about the big investments that have taken place in Indian fashion]. You need more team strength to create such digital IDs and give consumers the maximum out of it. Also, to utilise all this data that we get access to, I think it is about two years away for us…or until Indian fashion houses formalise their structure and teams.


Since this technology is still in its nascent stage, people from the fashion fraternity usually find digital collections underwhelming compared to their physical equivalent. Have you faced similar criticism?

Shubhika: As I said, we could not give the whole experience. In that sense, it is underwhelming. A lot of fabrics we use—net and tulle—we could not digitise them enough to make them look as dreamy and lightweight, translucent as they are in real-life, which hampers the ‘wow’ of it. We have received positive feedback. I think what we showcased matches up to anything that is out there globally. Of course, there were trolls, and the criticism was mostly about [avatars] not being Indian, gender-inclusive, size inclusive. But we addressed those issues. Having said that, I think the kind of environment I was able to create (our avatars walked on pink water) is something we could not have created in real life. I am somebody who draws heavily from fantasy; there is a big space in my head where I store all these big, crazy ideas that we cannot execute because of the limitations in the real world. In that sense, I think a Metaverse show can be very high on experience; it is immersive, a lot like fantasy, a rabbit hole one can escape into. Currently, the Metaverse cannot replicate the touch, feel, and movement of fabrics, or the experience of finally putting the garment on yourself or even touching it. That, kind of, can make it underwhelming. But the future is really exciting.


How are you planning to monetise this? Is this available as NFTs yet, and if so, what has the reception been like from consumers and have you made sales?

Shubhika: NFTs are in a slump right now, so we are waiting for it to pick up and for the overall sentiment to rise. Then we will mint our NFTs [their NFTs can currently be viewed on the House of Krifin website, and soon will be on Polygon, an Ethereum Layer-2 scaling solution, to be auctioned or sold]. We have not made it accessible yet; we are looking for the right time.

What’s next for the brand - Papa Don’t Preach?

Shubhika: We will be at South Asian New York Fashion Week—it has been greenlit by the New York Fashion Week—in September, and we are excited to showcase our work there as a headliner. We are also strengthening our team and focusing on setting our internal structure so we can take on all these new innovations that are coming our way. We just launched our flagship Store at Kala Ghoda, Mumbai, which is slated to open in August. It is an experience store. This year has been special—we moved into a new headquarters, a new store, and 16,000sqft production unit in New Bombay. The team is growing. Next week, we are heading to Paris to do a pop-up in Paris during Paris Haute Couture Week. We are getting great responses internationally.


The current state of fashion in the Metaverse

A Metaverse fashion show can be underwhelming for the audience if a realistic 3D-avatar is not part of the show. The cost to create realistic 3D-avatars (who don the clothing for brands) can start at $2,000 and go up to $10,000. If a brand wants a model, said-model will have to sign up with an agency that has the right to their avatar. These are Non-Fungible People; two versions of the same person cannot exist.


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